Reply: Nightfall:: General:: Re: IOSVersion
by ioticus There appears to be a bug where Pale Fury is able to select and destroy Jerome Carceri.
View ArticleReply: OddVille:: Rules:: Re: character card Seignior
by Polgara We play that you can get anything you could get with the worker card you played. So in your example the only option would be 2 wood.If you'd played the worker that can get you either wood or...
View ArticleThread: Destined Hero:: Rules:: Healing Spring card ability
by DrimDrim Hello! I have a question about card Healing Spring, It's red token ability says that once per turn nearby hero can take number of white tokens equal to number of red tokens on this card,So,...
View ArticleNew Image for Poker
by Daddys_HomeDealt this hand the other night in a home game. I dealt a jack and a 10 to 3 players. All the money got in on the flop of 8c 9c 4h, the 7 of clubs came on the river to give one lucky...
View ArticleReply: San Juan:: Variants:: Re: New nerf for the Guild Hall
by l-hansen The best nerf for Guild Hall is to include the expansions from Treasure Chest.That way you don't have to houserule anything, it improves the game, and adds several other ways to win.
View ArticleReply: Mage Tower, A Tower Defense Card Game:: General:: Re: Musing about a...
by riddle13 I brought similar issues up with Brimmer, the game's designer. He feels that the game is solid as is and experience playing it will confirm that. However, he is open to changing things up...
View ArticleReply: The Lord of the Rings: The Card Game - The Long Dark:: General:: Re:...
by DywnarcJust played it again after making my comment. Yeah its no where near a "7"I breezed through it even with an unlucky start.Dains group was first player and let a goblin sneak engage them, it...
View ArticleReview: Citadels:: Heartless, but ultimately rewarding
by Games ShopperI write reviews for a game shop in Australia, but before I was writing I was a consultant selling games face to face. Citadels was my favorite game then, and I still hold it among my...
View ArticleReview: 7 Wonders: Cities:: 7 Wonders: Cities - A Detailed Review
by Neil Thomson This review continues my series of detailed reviews that attempt to be part review, part resource for anyone not totally familiar with the game. For this reason I expect readers to skip...
View ArticleReply: Citadels:: Reviews:: Re: Heartless, but ultimately rewarding
by kuhrusty Entertaining & excellently written, even though your title was three words too long.
View ArticleReply: Thunderbolt Apache Leader:: General:: Re: TAL Vs HL
by NWS Gaming Store Hi everyone,I talk to Dan at DVG quite often and I have been a supporter of his games since the 1980s. As we receive pre-orders I notify Dan directly with advanced orders so he can...
View ArticleReply: 7 Wonders: Cities:: Reviews:: Re: 7 Wonders: Cities - A Detailed Review
by freddieyu Great review! I have this and have played it once (4P) but definitely like the addition of the black cards. No one used the attack cards yet and the diplomacy effect was minimal. The new...
View ArticleReply: Android: Netrunner:: Rules:: Re: Sacrificial Construct questions
by SportacusLawcomic wrote:Are we having FAQ turf wars?That's not my will.
View ArticleReply: Mythic Battles:: Rules:: Re: More rules questions
by Benoit0905thesleeper7 wrote:Do talents 'stack'? For instance can I stack Sisters of Athena's Arching shot with it's 'Spread shot' to attack 2 units behind my own unit, after spending the adequate...
View ArticleReply: The Lord of the Rings: The Card Game - Conflict at the Carrock::...
by Dywnarcjjeagle wrote:When you move on to the Dwarrowdelf cycle, you will find that the designers have (apparently intentionally, and quite successfully) attempted to weaken Northern Tracker by...
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