Quantcast
Channel: Card Game | BoardGameGeek
Viewing all articles
Browse latest Browse all 491158

Reply: Android: Netrunner:: Strategy:: Re: Updated Card ratings!

$
0
0

by ryudoowaru

IamSalvation wrote:

Gralem wrote:

I love this game!!

I am still somewhat confused, on why the consensus is that RotoTurret is any good. Doesn't it have a strength of 0?? How is this effective?

I am still learning the game, want to get better at it, so I would appreciate the reasoning behind it!

Thanks!!!
Strength 0 is nothing worse then Strength 1 or 2 ost of the time. It only matters if they have to pump up the breaker strenth or not.. Also Rototurret hast 2 Routines that must be broken to pass. So even with the best breaker for sentrys it will cost them 2. The first Rezz is also something that can hit very hard with Rototurret.

It trashes a Program and they can´t do anything about it if they hit it while they have no sentry breaker out. And then you trash the one breaker they might have out... and it takes them even more time to build up again.
To add onto what IamSalvation said: most Runners, especially in the early game, will run on a server before their Rig is set up, in an attempt to keep the Corp's economy down by forcing them to rez ICE, as well as scouting to figure out what kind of Icebreaker is most important. Running against HB, especially on your first click, can be a very effective scouting tactic, because most of HB's nastier ICE effects can be avoided by spending clicks, and really, if the Run ends, at least you forced the Corp to spend the money to rez the ICE.

Then there's Rototurret. There are no Killer programs that don't cost at least 1c to break a subroutine, so even if the Runner goes in equipped with one, it will cost them 2c to break it. If they go in with at least one program and no Killer (or Crypsis or Wyrm) then the Corp gets to set the Runner back that much further.

Rototurret is an early-game tempo-setter. It allows the Corp to try to keep the Runner in check through that crucial first stage of the game (when the Runner has the advantage while the Corp gets their defenses set) so that when the game enters its second stage (where the Corp rushes Agendas while the Runner sets their Rig) the Corp can minimize the Runner's point advantage.

Viewing all articles
Browse latest Browse all 491158


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>