by ryudoowaru
IamSalvation wrote:
Gralem wrote:
I love this game!!
I am still somewhat confused, on why the consensus is that RotoTurret is any good. Doesn't it have a strength of 0?? How is this effective?
I am still learning the game, want to get better at it, so I would appreciate the reasoning behind it!
Thanks!!!
I am still somewhat confused, on why the consensus is that RotoTurret is any good. Doesn't it have a strength of 0?? How is this effective?
I am still learning the game, want to get better at it, so I would appreciate the reasoning behind it!
Thanks!!!
It trashes a Program and they can´t do anything about it if they hit it while they have no sentry breaker out. And then you trash the one breaker they might have out... and it takes them even more time to build up again.
Then there's Rototurret. There are no Killer programs that don't cost at least 1c to break a subroutine, so even if the Runner goes in equipped with one, it will cost them 2c to break it. If they go in with at least one program and no Killer (or Crypsis or Wyrm) then the Corp gets to set the Runner back that much further.
Rototurret is an early-game tempo-setter. It allows the Corp to try to keep the Runner in check through that crucial first stage of the game (when the Runner has the advantage while the Corp gets their defenses set) so that when the game enters its second stage (where the Corp rushes Agendas while the Runner sets their Rig) the Corp can minimize the Runner's point advantage.